Immersive Video Wall at the Ritz Carlton, Miami

Immersive video wrap for the Epson 2015 kick-off at the Long Beach Convention Center, with Refik Anadol on content creation and Greg Leeper (Opticus) making sure everything is buttoned up and shipshape! I used the Watchout multi display system provided by Futurelighting to handle the projector output (12 projectors in total).



3-Story High Pinball at the Nuovo Cinema Aquilla

Video mapping a pinball game over the facade of the Nuovo Cinema Aquila in Rome, Italy, for the LPM Festival 2015. Programming: Box2D Physics engine to Processing to Resolume, OSC triggers video cues on physics interaction.

All the pinball bumpers, flippers, and gutters were mapped to the actual architecture of the theatre-- when the ball hits windows or walls it launches lightning bolts all around the building that map to the detail of the facade. Music: “Night” from Lost Themes by John Carpenter.

Epson Planet

EPSON PLANET is a Java/Processing software app that features an interactive 3D globe with geolocated hot spots that play video or display images. It was used in a staging, video, and interactive presentation setup for Epson’s annual sales meeting.

The application was synched to a custom iPad interface that controlled the globe rotation, size, background color, as well as video playback. As always, the challenge was to make an interface that a user could figure out just by playing with it– there's seldom any point in including instructions, since no one reads them anyway!

For me, the highlight was getting the corporate folks to interact with an iPad controlled world map that played videos when you rolled over locations of Epson’s corporate headquarters. I don’t often get to write custom software for purely corporate events, so this was a lot of fun!

This is the interface for the interactive globe, using TouchOSC interface for iPad. With this the presenters can control the globe rotation, size, background color, as well as video playback.

As always, the challenge was to make an interface that a user completely unfamiliar with the system could figure out by playing with it– no amount of instructions help with UI, since no one reads them anyway.